Bounding volume hierarchy

Results: 17



#Item
1Bounding interval hierarchy / Space partitioning / Binary space partitioning / Ray tracing hardware / Rendering / Ray tracing / K-d tree / Scene graph / Bounding volume hierarchy / 3D computer graphics / Computer graphics / Computing

EUROGRAPHICSD. Cohen-Or and P. Slavík (Guest Editors) Volume), Number 3 Highly Parallel Fast KD-tree Construction for Interactive

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Source URL: cygwin.lukasz.dk

Language: English - Date: 2009-01-27 16:22:46
2Computer programming / 3D computer graphics / Bin / K-d tree / Bounding volume hierarchy / Bounding volume / Interval tree / Decision tree model / Spatial database / R-tree / Computing / Data management

Box-Trees and R-trees with Near-Optimal Query Time P. K. Agarwaly , M. de Bergz , J. Gudmundssonz, M. Hammarx , H. J. Haverkortz y Dept. of Computer Science, Box 90129, Duke University, Durham, NC, USA, panka

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Source URL: webdoc.sub.gwdg.de

Language: English - Date: 2006-04-25 01:39:06
3Geometry / Metaballs / Bounding volume hierarchy / Bounding volume / Isosurface / Minimum bounding box / Ray tracing / Tree traversal / K-d tree / 3D computer graphics / Computer graphics / Computing

EUROGRAPHICST. Akenine-Möller and M. Zwicker (Guest Editors) Volume), Number 2 Fitted BVH for Fast Raytracing of Metaballs

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Source URL: www.irit.fr

Language: English - Date: 2010-02-03 10:48:47
4Triangle geometry / Collision detection / Triangles / Ming C. Lin / Triangle / Bounding volume hierarchy / Collision / Bounding volume / Graph / Geometry / 3D computer graphics / Video game development

The Visual Computer manuscript No. (will be inserted by the editor) Min Tang · Sung-Eui Yoon · Dinesh Manocha Adjacency-based Culling for Continuous Collision

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Source URL: gamma.cs.unc.edu

Language: English - Date: 2010-03-18 19:52:08
5Video game development / Mathematics / Computing / Collision detection / Bounding volume hierarchy / Theoretical computer science / Ming C. Lin / Collision / Algorithm / 3D computer graphics / Computational physics / Physics

Multi-Core Collision Detection between Deformable Models Min Tang Zhejiang University

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Source URL: gamma.cs.unc.edu

Language: English - Date: 2009-07-04 06:15:43
6Video game development / Collision detection / Bounding volume hierarchy / Cluster analysis / Collision / Computer cluster / Statistics / Computing / Physics

Interactive Continuous Collision Detection for Topology Changing Models Using Dynamic Clustering Liang He∗ Ricardo Ortiz†

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Source URL: gamma.cs.unc.edu

Language: English - Date: 2015-01-03 12:02:42
7Theoretical computer science / Video game development / Computational physics / Collision detection / Graph coloring / Algorithm / Bounding volume hierarchy / Motion planning / Geometric primitive / 3D computer graphics / Mathematics / Applied mathematics

Interactive Collision Detection between Deformable Models using Chromatic Decomposition Naga K. Govindaraju ∗ David Knott ∗ Nitin Jain ∗ Ilknur Kabul ∗

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Source URL: gamma.cs.unc.edu

Language: English - Date: 2005-05-05 19:50:13
8Video game development / Computing / Applied mathematics / Computational physics / Bounding volume hierarchy / Collision detection / Tree traversal / Algorithm / Parallel computing / 3D computer graphics / Theoretical computer science / Mathematics

MCCD: Multi-Core Collision Detection between Deformable Models using Front-Based Decomposition Min Tang1 , Dinesh Manocha2 , Ruofeng Tong1 http://www.cs.unc.edu/∼geom/PCD/ 1 Department 2 Department

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Source URL: gamma.cs.unc.edu

Language: English - Date: 2009-07-06 03:15:21
9Modularity / Bounding volume hierarchy / Tracer / Generic programming / Computing / 3D computer graphics / Ray tracing / Rendering

Czech Technical University in Prague Faculty of Electrical Engineering Department of Computer Graphics and Interaction Bachelor Thesis

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Source URL: static.keymaster.cz

Language: English - Date: 2012-10-19 05:56:43
10Computing / Collision detection / Rasterisation / Z-buffering / Rendering / Bounding volume hierarchy / Bounding volume / Graphics pipeline / Graphics processing unit / 3D computer graphics / Computer graphics / Imaging

Fast and Reliable Collision Culling using Graphics Hardware Naga K. Govindaraju Ming C. Lin

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Source URL: gamma.cs.unc.edu

Language: English - Date: 2004-11-19 14:02:08
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